#ifndef ALIEN_ATTACK_INPUTHANDLER_H
#define ALIEN_ATTACK_INPUTHANDLER_H

#include "Vector2D.h"
#include <iostream>
#include <vector>
#include <SDL2/SDL.h>

enum mouse_buttons
{
    LEFT = 0,
    MIDDLE = 1,
    RIGHT = 2
};

struct InputHandler
{
    static InputHandler *Instance()
    {
    }

private:
    // TODO:
    static InputHandler *s_pInstance;
};

using TheInputHandler = InputHandler;

#endif // header file protect